Severus Smith
Ikomari-Onu Enforcement Caldari State
274
|
Posted - 2013.08.28 18:29:00 -
[1] - Quote
Posted this in one of Exmaple's "What do we want" posts but it got lost in the rage and QQ. Posting it again...
Idea: The Forge Gun should do less damage to light targets (LAV, DS) and more damage to heavy targets (HAV).
Reasoning: When you fire a 50 cal at a tank it does a lot of damage due to the heavy amounts of armor on the tank. That big bullet has to punch through foot inch thick armor. As such, a lot of kinetic energy is released resulting in explosions and high damage. On the other end, if you fire a 50 cal at a jeep it doesn't do much because the armor is so thin that the bullet passes through effortlessly and keeps going. Unless you hit a certain spot (Engine block or fuel tank) the jeep will continue to run fine.
Result: Do the same in DUST. High damage against HAVs but if you hit a LAV or DS with a Forge Gun it does little damage because the hypersonic slug just punches a hole through the thin armor rather than exploding. You could add a "headshot" mechanic where if the Forge Gunner hits a special spot (Engine or Fuel Tank) on the LAV or DS it does a bunch more damage, but overall the Forge Gun is built to take out tanks not light vehicles.
Also: Make it so that AV Grenades and Swarms do more damage to light targets and less damage to heavy targets. Explosions destroy lightly armored things, but do minimal damage to tanks. This ensures that each AV weapon has a specific type of vehicle is is specialized against and weak against. There, this fixes all problems:
- AV Grenades counter LAVs - AV Grenades are pretty much useless against Dropships (unless its a low flying derpship) - AV Grenaders can annoy HAVs in large numbers but require heavier weapons to take them out
- Swarms counter Dropships - Swarms counter LAVs (if they can catch / hit them) - Swarmers, like AV Grenades, also annoy HAVs and require heavier weapons to take them out
- Forge Guns counter HAVs - Forge Guns annoy Dropships and LAVs but require either precision aiming, luck, or a swarm launcher to take them out
This same principle applies to new vehicles that are added. So a Heavy Dropship would take light damage from Swarms and heavy damage from a Forge Gun.
There. I have brought harmony to the AV / Vehicle world. Enjoy. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
276
|
Posted - 2013.08.28 20:28:00 -
[2] - Quote
Lynn Beck wrote:Good idea, however: what will we do about the weak points on hav's? Those do double damage when they hit. Either tanks need a 30% or so increase in hp or we need to remove the weakpoint. Vehicle "headshots" would be nice. I am expecting that vehicle HP will be completely redone, same with AV damage, come patch 1.5. My idea is more of a design philosophy that AV weapons should specialize their damage into either light (AV-G, SL) or heavy (FG) vehicles. This ensures that light vehicles aren't one shot by the weapons required to take down heavy vehicles (FG vs Dropship) and heavy vehicles aren't spam killed by weapons meant to quickly track light vehicles (AV-G & SL vs HAV).
The current lack of separation is causing a cycle...
1. HAV hp is buffed: AV players complain that HAV's are invincible now
2. FG damage is buffed to keep HAV's in check: LAV / DS pilots complain that FG's are one shotting them now
3. LAV / DS hp / speed is buffed to make them more survivable AV players complain that they can't kill LAVs now
4. AV Grenades / SL damage is buffed: HAV pilots complain that they're being killed by SL / AV Grenade spam now
5. HAV hp is buffed... Back to 1
This separation ensures that the above doesn't happen because buffing FG damage doesn't make them one shot light vehicles. Same with buffing SL or AV-G damage, means they don't suddenly annihilate heavy vehicles.
Quote:Along with that... What about the plazma kannun? Last I heard the "Plazma Kannun" wasn't a strict AV weapon. So then I would say it should be in the middle. Good damage to both light and heavy vehicles but requiring 2 - 3 hits to take down a LAV and maybe 3 - 4 hits to take down a HAV. It would do support damage, or provide that "last hit" to a near dead vehicle. |